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shoot em up - T.W.T.P.B.
Stylized 2d arcade shoot 'em up game with tons of action and strategic elements. Unleash special abilities to eradicate the invading aliens that threaten the Empire.
Free Downloadclick here to play T.W.T.P.B. |
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Puzzle Game - Caribbean Pirate Quest
Take your parrot and your peg leg and go treasure hunting in this humorous adventure puzzle game.
Free Downloadclick here to play Caribbean Pirate Quest |
Finally a Game from DICE again: Mirror's Edge | |
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In a city where information is heavily monitored, agile couriers called Runners transport sensitive data away from prying eyes. In this seemingly utopian paradise, a crime has been committed and now you are being hunted. You are a Runner called Faith - and this innovative first-person action-adventure is your story. This is not exactly a review, but rather a ramble. I'm about to give thumbs up for this game anyway The crown jewel of Sweden's game development industry have been DICE for the last eon or so... I first encountered DICE in their wonderful pinball games that I played like a madman. However, slowly but surely, the soul disappeared from their games and as many other Swedish made games they tasted of dust and mud. I've always been a candy man myself That's until Mirror's Edge! The game has got some critique for being too linear, and I think they could have made the ingame graphics even more stylized. But hell, finally something that resembles a game! Thumbs up for this one DICE! P.S. |
Submitted by hObbE
Tue, 11/18/2008 - 21:47
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Three levels of difficulty in TWTPB
A new version of T.W.T.P.B., a pc shoot em up game, is available for download via hUb or as a separate archive. The 26th iteration features three levels of difficulty and some other changes.
- Three levels of difficulty
- Fixed high score crash bug
- Polished the credits scroll text
- Fixed some bugs in the options menu
- Some other small fixes
We're looking forward to your feedback so we can continue to improve T.W.T.P.B. Post any ideas, thoughts or comments in the T.W.T.P.B. feedback forum
Enjoy!
Play mini golf with your friends!
A new version of Mini Golf Worlds is available for download on hUb
The new version features:
- 2 complete new courses of nine levels
- Unlock new courses
- Improved editor, create and upload your levels and play with your friends
- New user interface
- Music
- Sound and view options
- Find your friends on the friend list
- Get the full game for free on the hUb
Mini Golf Worlds, a pc mini golf game
Review: Archibald's Adventures | |
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Inide game developer Rake in Grass have done it again! This small crew based in Prague, Czech Republic have released a new top notch game; the platformer puzzle Archibald's Adventures. Just take a look at this game play video and tell me you don't love this game! To get back on track with the review, Archibald's Adventure is mostly a puzzle game disguised as a platform game. The goal of each level is to guide the hero Archibald to the exit. To do this Archibald must operate various switches, teleporters, and such, all while avoiding acid drops, mutated monsters, stompers and many other deadly perils. Archibald moves about using his skateboard, but using a number of special abilities he can also remotely explore a level, move crates, climb the walls and even fly. This variation makes for some really interesting and cool puzzles! Graphics are on the happy side, coloful and cheery, and quite an opposite of the graphics in Larva Mortus. As a side note Rake in Grass displays an amazing breadth in their current game portfolio. If there is anything to complain about in this game it could possibly be that I'd like the controls to be a bit tighter, also personally I'd like the game to be a bit more focused on platforming action. The game is also possibly a bit on the easy side... Archibald's Adventure is definitely a new classic casual game and I hope it will be a big hit for the great team of Rake in Grass. The game is available for both windows pc and OsX (there is even an IPhone version in the pipe), and you can of course download a generous demo. Now go and try it out! |
Submitted by hObbE
Tue, 11/11/2008 - 19:30
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Game Development Productivity Tips | |
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A few weeks ago a fellow game developer asked me how on earth I can be so productive, having a kid, wife, house, cars, daytime job, etc. I actually did not reflect much on it and I don't feel like I'm some productivity guru. On the other hand I do have picked up some good(?) habits along the way, and I guess making 25 releases of a game in a 50 weeks is somewhat productive. So these are my tips on productivity, they are of course biased towards on making indie computer games in general and programming in particular. Stay MotivatedMaking a PC game is not a 100m dash. At least not if your goal is to release it as shareware and have some people buy it. Making a PC game is more like a marathon, or maybe an ultra marathon. Be prepared for about a year in development time, and the hard part is actually to stay motivated and not jump to another seemingly more exiting project. For me, key to staying motivated is iterative game development. For years I also kept on developing games, but not making any public releases. Needless to say none of the projects where remotely finished. You need to find a way to cultivate your burning desire so that you don't spend it all the first month. Get a Good LaptopGood tools are a must to stay motivated and there are great productivity enhancing tools out there. I experienced a productivity boost when I got myself a good laptop. It's a high end one, with a full keyboard (including the numpad), good gpu and such. Using it I can stay productive during tv-commercials, 10-minute breaks, when traveling etc. Leverage Your CompilerMy main tool is my compiler, and I tend to use it as much as possible. Over the years I have developed a style of coding that is intended to produce compiler or linker errors, instead of hard to find runtime errors. I tend to compile and compile for every line I write and having a bunch of compiler errors to fix is an automatic to do list. When I make a code change I want the compiler or linker to tell me where the code is broken, and not have some strange bug show up in some super-generic object oriented piece of over engineered game code. I also tend to reject script languages for the fact that I don't want another source of bugs. If I need some code, I can simply make it in C++, use the compiler to my advantage and that's it. Micro TaskTo keep productive you need to have a backlog of tasks, and they need to be small. You simply cannot have huge tasks when you get 10 or 20 minutes of coding every now and then. Having a pool of small, micro tasks, that you can just pick up and finish one off is a great productivity enhancer. Also all big tasks can definitely be broken down into many smaller ones. You should of course use a tool to track and manage your task. Don't Finish TasksYou should of course finish tasks, but I have found that the timing when finishing them can increase your productivity. I have noticed myself is that I have a hard time to start fresh on a new task. It seems as taking those first steps is the hardest part. You can probably get passed this by just using discipline. But I have found that if I don't finish a task completely, (leaving the code broken with some compiler/linker errors) I tend to have a much easier time of picking up the pace. Then I make sure that I start a new task, which now is much easier since I'm already into development mode, before stopping and leaving the code broken for the next time I find a few minutes for development. Use Source ControlYou need to have all files, and I mean all, under some version control. Even if you are the only developer. This also goes for artists creating content and don't forget the original versions of the game assets. Having an optimized, resized texture in source control is actually less important than having the original, huge, layered psd original file under control. Have a Normal LifeFinally you really need to have an ordinary life, with family, friends, exercise, healthy good food and non development related stuff. You really really need this to not burn out on your first project. I have seen great developers burning out on game projects, leaving their passion for games behind, starting a whole new career. Making games is at times painful, dreary work, at the same time it can be wonderful, creative, passionate and exiting. Would be cool to know if you have any similar experiences, or do you have some other productivity tip to share? |
Submitted by hObbE
Mon, 11/10/2008 - 10:04
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As a Swede I'm of course not shy of bashing our gaming industry
, if you can call some 1000(?) people an industry. Swedish gaming industry is quite bleh, pumping out over engineered, technically advanced but alas no fun games (contrary to Swedish indies, with Nifflas and Cactus as examples).
I've only briefly tried the XBox360 demo version, but hooraaah, finally a GAME from DICE! I think it's great that they have been able to break free from the Battlefield franchise and make something that actually stands out both in terms of game play, and art direction.